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> Anyone looking at investing in Facebook Stocks?, Stepping into the 'Rift.
Supercar Ace
post Jun 24 2015, 08:43 PM
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So much truth in this scene:



I don't believe in stocks, unless it's the stock of company that I have started. After understanding how the market works, it is just like Douglas says "throwing darts at a board." You'd probably be better starting something from the ground up. That's the point I'm at, if you ever wanna bounce ideas around feel free to PM me.


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And when I speak to them, I feel that they buy into a world, not only into a product. So it’s also a lifestyle, an idea they see behind that. And they enjoy the car as something that is rewarding them for the hard work they’re doing, or a dream that came true after, say, saving for 20 years.
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megachad
post Jun 25 2015, 06:45 AM
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facebook is a good play. I only play long now. Everything I have ever played short, if I would have just played long, I would be up 30 fold over playing short.

If you believe in their vision and believe its a strong value over time. Invest. If you think something will make a quick spike and you can sell and get out just go throw some money on the roulette wheel. It's quicker and less painful.


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Rawr
post Jun 25 2015, 06:55 AM
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I'm curious what people here think of VR - do you think it's a very niche thing, or do you think it'll be something we'll see in 25% of households or more?

How does a family have a VR experience at the same time? Everyone sits on the couch with those helmets "watching a movie together?"


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stevenh766
post Jun 25 2015, 11:29 AM
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QUOTE (Rawr @ Jun 25 2015, 07:55 AM) *
I'm curious what people here think of VR - do you think it's a very niche thing, or do you think it'll be something we'll see in 25% of households or more?

How does a family have a VR experience at the same time? Everyone sits on the couch with those helmets "watching a movie together?"


At this point, it is an incredibly niche product, but you can hardly even say its in its infancy since all of the hardware released is still for software developers. I had an Oculus Development Kit v2 and demonstrated it to friends and family and they were all blown away. These are people that had no interest in gaming, cutting edge tech, VR, etc, but they were all very excited about the possibilities that it had with a few years of refinement. One of the bigger, near future hurdles, will be input method, but Oculus just announced their new hand tracking controllers that look promising. The potential applications for this technology are, literally, endless; gaming, vr tourism, simulation, chat rooms, porn (I don't mean that as a joke, we know it will all be done) and on and on. I don't see it happening in 2 years and probably not in 5 years, but I'd imagine in 10 years virtual reality is a much larger business than the current video game and console market is.
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Arancio12
post Jun 25 2015, 01:38 PM
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QUOTE (stevenh766 @ Jun 25 2015, 12:29 PM) *
At this point, it is an incredibly niche product, but you can hardly even say its in its infancy since all of the hardware released is still for software developers. I had an Oculus Development Kit v2 and demonstrated it to friends and family and they were all blown away. These are people that had no interest in gaming, cutting edge tech, VR, etc, but they were all very excited about the possibilities that it had with a few years of refinement. One of the bigger, near future hurdles, will be input method, but Oculus just announced their new hand tracking controllers that look promising. The potential applications for this technology are, literally, endless; gaming, vr tourism, simulation, chat rooms, porn (I don't mean that as a joke, we know it will all be done) and on and on. I don't see it happening in 2 years and probably not in 5 years, but I'd imagine in 10 years virtual reality is a much larger business than the current video game and console market is.


+ a billion (dollars biggrin.gif )

I have a friend developing a VR model home platform for the new home construction industry. You can tour the house, change finishings, paint colors, add your own furniture, fcuk, even see what your dog looks like curled up by the fireplace... The surface hasn't even begun to be scratched from a marketing perspective. This industry will be enormous.
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BigBadLambo
post Jun 25 2015, 01:56 PM
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My problem with the facebook play is that if you look at the market cap for facebook the company is way overvalued for the amount of revenue that they have. The real play in this was to be a private investor in Oculus a year or 2 prior to them being bought by facebook.

I have a lot of money tied up in private investments and they are riskier, but the ROI can be amazing sometimes.


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stevenh766
post Jun 25 2015, 02:44 PM
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QUOTE (Arancio12 @ Jun 25 2015, 02:38 PM) *
+ a billion (dollars biggrin.gif )

I have a friend developing a VR model home platform for the new home construction industry. You can tour the house, change finishings, paint colors, add your own furniture, fcuk, even see what your dog looks like curled up by the fireplace... The surface hasn't even begun to be scratched from a marketing perspective. This industry will be enormous.


Yup, its already happening. Condo developers in So Fla are doing virtual tours w/ Oculus in their sale centers. No flexibility, like your friend is doing, but its happening quickly.

QUOTE (BigBadLambo @ Jun 25 2015, 02:56 PM) *
My problem with the facebook play is that if you look at the market cap for facebook the company is way overvalued for the amount of revenue that they have. The real play in this was to be a private investor in Oculus a year or 2 prior to them being bought by facebook.

I have a lot of money tied up in private investments and they are riskier, but the ROI can be amazing sometimes.


Drop in the bucket for FB. See my first post. There are mid-cap companies that poise to gain big from this.
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Pumcy
post Jun 26 2015, 10:30 PM
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VR is going to be incredibily huge. it's niche now, but it's not actually out yet. It will pick up quicker than you think.
I've been involved in demoing the oculus to the publid several times. I've shown hundreds of poeple the DK2 in action and everyone walks away stunned and wanting to know when they can get one.

there's amazing posibilities as some people have already mentioned.
Canadian Tire for example has just launched a new showcase store in Alberta where they have an Oculus Rift setup so you can see virtually tour patio furniture setups.
It's going to change the way simulation rigs are built and percieved.
There's virutal theatres being developed where you sit in a room wiht other people wearing vr headsets online to watch a movie together.
There's a theme park called the void being developed that will be virtual augmented reality experiences.

defiitely a good play to bet on the GPU manufacturers.
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Rawr
post Jun 26 2015, 10:41 PM
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While it is cool to learn the new ways for its use.. but that doesn't imply adoption by the masses.

"There's virutal theatres being developed where you sit in a room wiht other people wearing vr headsets online to watch a movie together. "


What does this look like exactly? you put on the VR and see yourself in a movie theater with people watching a movie?


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IanMan
post Jun 26 2015, 11:34 PM
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QUOTE (Rawr @ Jun 26 2015, 10:41 PM) *
While it is cool to learn the new ways for its use.. but that doesn't imply adoption by the masses.

"There's virutal theatres being developed where you sit in a room wiht other people wearing vr headsets online to watch a movie together. "


What does this look like exactly? you put on the VR and see yourself in a movie theater with people watching a movie?



Trust me. I'm not calling you old, but as a younger guy, this is what people in my generation are looking towards and what people keep talking about. This is what people younger than me are looking towards, and the fact that even elderly people are interested in this definitely means something. Trust me when I say that people are going to be purchasing these. Call me crazy now, but wait for ten years. These platforms bring gaming to an entirely new level of realism and you're going to find them in every home, once they become even more affordable over time.


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QUOTE (capt_chaos @ May 19 2017, 12:59 PM) *
That said I seen some pictures of people on this website and they do not look like they have evolved properly.
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Pumcy
post Jun 27 2015, 08:32 AM
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QUOTE (Rawr @ Jun 27 2015, 01:41 AM) *
While it is cool to learn the new ways for its use.. but that doesn't imply adoption by the masses.

"There's virutal theatres being developed where you sit in a room wiht other people wearing vr headsets online to watch a movie together. "


What does this look like exactly? you put on the VR and see yourself in a movie theater with people watching a movie?



Trust me, after you try one out for yourself you won't be anywhere near as skeptical. VR can't be explained to someone, it has to be experienced to understand fully.
Oculus has said that there will be demos set up in retail locations for people to see for themselves. This is what will spur mass sales. Only those who truly believe in the tech, and those who have tried it will be willing to buy, but once you try it will change your whole opinion.

Not to mention, VR headsets are going to let people experience things that they wouldn't otherwise have any hope to do. Like an ederly person who's not very mobile can go for a tour through a rainforest.
Or for example someone in a wheelchair, getting to scuba dive, like Paul who got to test HTC's Vive recently.



We're just scratching the surface of what these headsets will be capable of. The world will be a very different place in just a few short years because of virtual reality technology.
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Rawr
post Jun 27 2015, 11:06 AM
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I have no doubt in the technology being amazing (funny, one thing that word actually can be used for properly), however my question wasn't about that. I just don't see the social dynamics supporting this in a household for people who have kids or are planning them. I could very well be wrong and families adopting this for educational reasons as well as there being a way to be "with your family" as you all sit stupidly on the sofa with helmets on. Women give guys hard times about playing video games as is...I just don't buy that this will have growth past the certain point/demo, but maybe that's already enough. Imo, things will will most likely get a lot worse within social dynamics as a result of this.


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stevenh766
post Sep 18 2015, 04:48 AM
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People much smarter than me are catching on that VR has some legs and Nvidia is a critical part of its execution... price target raised 30% by Jefferies yesterday.
QUOTE
Virtual and Augmented Reality products from Oculus (Rift, Touch), HTC (Vive), Microsoft (HoloLens), and Magic Leap will hit the market in early 2016. We think investors will appreciate that these technologies will have the potential to ultimately transform industries. And since the VR/AR experience will work better with faster (and higher priced) graphics chips from NVDA, we think that there is the potential that NVDA’s P/E could expand before its earnings estimates do from the ramp of these products. The upside from the VR/AR markets could be material. Should VR/AR applications cause 1% of PC buyers to upgrade their PC with a high-end GPU card from NVDA, that could translate to $1 billion of incremental revenues and $0.25 in EPS; a 3% conversion would be $3 billion and $0.75.

http://blogs.barrons.com/techtraderdaily/2...ns&ru=yahoo
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stevenh766
post Nov 5 2015, 02:05 PM
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Did anyone else take a ride on the NVDA money train? Its been ripping for the last 3 months with another big boost after earnings today.
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el_chorizo
post Nov 6 2015, 08:06 AM
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I bought as much FB during the IPO as I could. It's up ~182% .

I also own an Oculus Rift DK2. I think it's neat, a good stepping stone but not yet ready for prime time. I hope the consumer model they release is. Also, I get headaches when I use it which sucks sad.gif -- Hopefully the addition of the virtual nose fixes that stuff. I haven't tried that yet.

I'm hoping that we get to the point where I can step into the metaverse and leave meat space.... those of you who have read snowcrash know what I'm talking about.


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Scotty
post Nov 6 2015, 08:25 AM
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VR is going to be the biggest thing ever. I am into it heavily.


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rampante
post Nov 6 2015, 09:46 AM
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So what is this?? Holographic television?
We had that idea back in the 1970's !
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Kerplop
post Nov 6 2015, 11:11 AM
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QUOTE (rampante @ Nov 6 2015, 09:46 AM) *
So what is this?? Holographic television?
We had that idea back in the 1970's !


VR is definitely not holographic. It works basically like this....

Your eyes are separated by distance so you get the effect of seeing things in a 3 dimensional world, at least from your perspective.

With VR, a screen sits roughly 4-5" in front of you and is split into two halves. On each half of the screen, a special lens sits in front of each side of the screen, one for each eye. In a normal setting, if you sat 4-5" in front of a tv screen you would strain your eyes and have a hell of a time focusing. But... since each side of the screen creates a SMALLER image, from a different perspective, if you use focal lenses, each eye can focus on the image and it appears natural with no strain. Now, sit your eyes in front of both images, where your eyes would normally see, and you are left with a real time experience of virtual reality.

Some games are so convincing and so good that when you do things like fall quickly or fall far, your stomach and body literally get the feeling of falling and you feel your stomach turn. It's incredible. The first time I played Elite Dangerous on my rift, getting used to dogfighting was really hard for my stomach because my body was constantly going, "OH this is gonna SUCK!"

It's absolutely incredible.

Now.... on a separate note, MICROSOFT is coming out with holographic technology called the hololense which actually projects images from a headset onto things in your environment which is a completely different idea and a very different concept altogether.

I'm all about the VR.


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QUOTE (12097 @ Feb 11 2007, 06:32 PM) *
With respect to rearward visibility................
Whatsa behinda you no matta, ifa you a fasta

Someday I want one of them diables.
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Kerplop
post Nov 6 2015, 11:19 AM
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Here's a few videos of me playing on the rift in Elite Dangerous. Highly recommend opening them in HD full screen. So far it is the most beautiful game I've played on the rift. Alien Isolation is a close second, though the controls aren't great and they need to work heavily on their calibration for the headset. Elite Dangerous is VR ready and gorgeous. Ark is also beautiful but incredibly demanding, not at all optimized, and their interface is horrendous.

Project Cars and Assetto Corsa are also amazing.

You'll notice a few odd jerking motions now and then and it going slightly gray, this was a but with the 0.6 software they released so I went back to 0.5 and had no issues. 0.7 seems to be the most stable and best so far but they got rid of extended mode and it killed a lot of compatibility with games so I still play in .5 and work in .7.


Checking out the galaxy map in VR in game. Which is absolutely stunning.


(edit) And one more flying around a random planet.


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QUOTE (12097 @ Feb 11 2007, 06:32 PM) *
With respect to rearward visibility................
Whatsa behinda you no matta, ifa you a fasta

Someday I want one of them diables.
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Scotty
post Nov 6 2015, 01:04 PM
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I have been working on a project that uses VR and Haptics to teach surgeons how to operate. Imagine if a surgeon could remove your gall bladder 500 times before they even touched the first live patient and the Haptics would add sensory feel of cutting tissue. Right now the only practice a surgeon gets is with cadavers, which keep going up in cost. Or in the operating room with another surgeon present. Race car drivers have been using VR to drive a course the night before a race. Now add Haptics and they can feel the road.


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